GameSignalInputMethod

@available(*, deprecated, renamed: "GameSignalSender.InputMethod")
public enum GameSignalInputMethod

An enumeration that defines the different types of inputs that are used in the game.

Important

This has been moved to GameSignalSender.InputMethod.
  • The input is active once and remains active permanently.

    Declaration

    Swift

    case activeOncePermanently
  • The input is active when a player interacts with it, either by distance or collision.

    Declaration

    Swift

    case activeByPlayerIntervention
  • The input is active on a timer and then deactivates.

    Declaration

    Swift

    case activeOnTimer