AIAbstractGameState
class AIAbstractGameState : NSObject, GKGameModel
An abstract class that represents a game state/model.
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A structure that defines a state assessement.
See moreDeclaration
Swift
public struct Assessement
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The list of players in this model.
Declaration
Swift
var players: [GKGameModelPlayer]? { get }
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The currently active player in this model.
Declaration
Swift
var activePlayer: GKGameModelPlayer? { get }
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A string that describes the state to a receiver.
Declaration
Swift
override var description: String { get }
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The player in the game state.
Declaration
Swift
var player: AIAbstractGamePlayer
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The position of the exit door.
Declaration
Swift
public var exit: CGPoint
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Whether the player can leave the world successfully.
Declaration
Swift
public var escapable: Bool
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The list of all available inputs in the world.
Declaration
Swift
public var inputs: [AIAbstractGameSignalSender]
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The list of all available outputs in the world.
Declaration
Swift
public var outputs: [AIAbstractGameSignalReceivable]
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A list of objects that the player can pick up.
Declaration
Swift
public var interactableObjects: [CGPoint]
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Instantiate a game state.
Declaration
Swift
init(with player: AIAbstractGamePlayer)
Parameters
player
The player that is in the world.
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Sets the game model’s internal state to that of the specified game model.
Declaration
Swift
func setGameModel(_ gameModel: GKGameModel)
Parameters
gameModel
The game model to set the internal model to.
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Returns the set of moves available to the specified player.
Declaration
Swift
func gameModelUpdates(for player: GKGameModelPlayer) -> [GKGameModelUpdate]?
Parameters
player
An instance of your game’s player class representing the player whose moves are to be evaluated.
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Updates the internal state of the game model to reflect the specified changes.
Declaration
Swift
func apply(_ gameModelUpdate: GKGameModelUpdate)
Parameters
gameModelUpdate
An instance of your custom class that implements the GKGameModelUpdate protocol, describing a move to be made in your game.
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Create a copy of this object.
Declaration
Swift
func copy(with zone: NSZone? = nil) -> Any
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Returns whether the current state is a winning state.
Declaration
Swift
func isWin(for player: GKGameModelPlayer) -> Bool
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Returns an integer that scores the current state.
Declaration
Swift
func score(for player: GKGameModelPlayer) -> Int