AIAbstractGameState
class AIAbstractGameState : NSObject, GKGameModel
An abstract class that represents a game state/model.
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A structure that defines a state assessement.
See moreDeclaration
Swift
public struct Assessement -
The list of players in this model.
Declaration
Swift
var players: [GKGameModelPlayer]? { get } -
The currently active player in this model.
Declaration
Swift
var activePlayer: GKGameModelPlayer? { get } -
A string that describes the state to a receiver.
Declaration
Swift
override var description: String { get } -
The player in the game state.
Declaration
Swift
var player: AIAbstractGamePlayer -
The position of the exit door.
Declaration
Swift
public var exit: CGPoint -
Whether the player can leave the world successfully.
Declaration
Swift
public var escapable: Bool -
The list of all available inputs in the world.
Declaration
Swift
public var inputs: [AIAbstractGameSignalSender] -
The list of all available outputs in the world.
Declaration
Swift
public var outputs: [AIAbstractGameSignalReceivable] -
A list of objects that the player can pick up.
Declaration
Swift
public var interactableObjects: [CGPoint] -
Instantiate a game state.
Declaration
Swift
init(with player: AIAbstractGamePlayer)Parameters
playerThe player that is in the world.
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Sets the game model’s internal state to that of the specified game model.
Declaration
Swift
func setGameModel(_ gameModel: GKGameModel)Parameters
gameModelThe game model to set the internal model to.
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Returns the set of moves available to the specified player.
Declaration
Swift
func gameModelUpdates(for player: GKGameModelPlayer) -> [GKGameModelUpdate]?Parameters
playerAn instance of your game’s player class representing the player whose moves are to be evaluated.
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Updates the internal state of the game model to reflect the specified changes.
Declaration
Swift
func apply(_ gameModelUpdate: GKGameModelUpdate)Parameters
gameModelUpdateAn instance of your custom class that implements the GKGameModelUpdate protocol, describing a move to be made in your game.
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Create a copy of this object.
Declaration
Swift
func copy(with zone: NSZone? = nil) -> Any -
Returns whether the current state is a winning state.
Declaration
Swift
func isWin(for player: GKGameModelPlayer) -> Bool -
Returns an integer that scores the current state.
Declaration
Swift
func score(for player: GKGameModelPlayer) -> Int