Other Structures

The following structures are available globally.

  • A data structure that represents a recorded state assessment and its resulting action.

    This is typically used to construct a state recording to be fed into a machine learning model for the Teal Converse agent.

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    Declaration

    Swift

    struct AIStateRecordable : Codable
  • A data structure that represents a game level item.

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    Declaration

    Swift

    struct GameLevelItem : Codable, Identifiable
  • A data structure that represents the preferences in the game using the standard user defaults.

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    Declaration

    Swift

    @available(*, deprecated, message: "Preferences have moved to UserDefults as static variables and AppStorage.")
    struct GamePreferences