PauseScene
class PauseScene : SKScene
The SpriteKit scene class for the pause menu.
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The label node that corresponds to the main menu button.
Declaration
Swift
var mainMenuButton: SKLabelNode?
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The label node that corresponds to the options button.
Declaration
Swift
var optionsButton: SKLabelNode?
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The label node that corresponds to the resume button.
Declaration
Swift
var resumeButton: SKLabelNode?
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The lavel node that corresponds to the restart button.
Declaration
Swift
var restartButton: SKLabelNode?
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Set up the scene and hook up the buttons to make the pause menu functional.
Declaration
Swift
override func sceneDidLoad()
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Listen for mouse events and trigger the corresponding menu action.
Declaration
Swift
override func mouseDown(with event: NSEvent)
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Listen for keyboard events and return when the user presses the pause key.
Declaration
Swift
override func keyDown(with event: NSEvent)