PauseScene
class PauseScene : SKScene
The SpriteKit scene class for the pause menu.
-
The label node that corresponds to the main menu button.
Declaration
Swift
var mainMenuButton: SKLabelNode? -
The label node that corresponds to the options button.
Declaration
Swift
var optionsButton: SKLabelNode? -
The label node that corresponds to the resume button.
Declaration
Swift
var resumeButton: SKLabelNode? -
The lavel node that corresponds to the restart button.
Declaration
Swift
var restartButton: SKLabelNode? -
Set up the scene and hook up the buttons to make the pause menu functional.
Declaration
Swift
override func sceneDidLoad() -
Listen for mouse events and trigger the corresponding menu action.
Declaration
Swift
override func mouseDown(with event: NSEvent) -
Listen for keyboard events and return when the user presses the pause key.
Declaration
Swift
override func keyDown(with event: NSEvent)