Inputs
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A base class that determines an input.
See moreDeclaration
Swift
public class GameSignalSender : GameStructureObject
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An enumeration that represent the different kinds of inputs.
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Swift
public enum GameSignalKind
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An enumeration that represents the different requirements for an output to activate.
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Swift
public enum GameSignalMethod
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A class representation of a Game Center achievement trigger. Game Center triggers will trigger earning an achievement upon player contact.
See moreDeclaration
Swift
class GameAchievementTrigger : GameSignalSender
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A class representation of an alarm clock (timer).
See moreDeclaration
Swift
class GameAlarmClock : GameSignalSender
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A class representation of a computer.
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Swift
class GameComputer : GameSignalSender
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A class that represents a lever.
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Swift
class GameLever : GameSignalSender
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An input that uses pressure sensitivity to activate.
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Swift
class GamePressurePlate : GameSignalSender
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A class that represents an iris scanner in the game.
Iris scanners are different from most inputs in that it works both by intervention and on a timer. When a player enters its radius, the input will activate for a specified period of time (default is 5 seconds).
See moreDeclaration
Swift
class GameIrisScanner : GameSignalSender