Outputs
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                    A base protocol that defines an object that receives signals from inputs. See moreDeclarationSwift protocol GameSignalReceivable : GameTileSpriteNode
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                    A data structure that represents a configuration for a switch requisite. This structure is used to describe what inputs will trigger an output, and how many inputs are needed to activate the switch. See moreDeclarationSwift struct SwitchRequisite
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                    A class that represents a door. This is commonly used for exit doors, but can be adapted to use any door. See moreDeclarationSwift public class DoorReceiver : GameStructureObject, GameSignalReceivable
 
            