Outputs
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A base protocol that defines an object that receives signals from inputs.
See moreDeclaration
Swift
protocol GameSignalReceivable : GameTileSpriteNode
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A data structure that represents a configuration for a switch requisite.
This structure is used to describe what inputs will trigger an output, and how many inputs are needed to activate the switch.
See moreDeclaration
Swift
struct SwitchRequisite
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A class that represents a door. This is commonly used for exit doors, but can be adapted to use any door.
See moreDeclaration
Swift
public class DoorReceiver : GameStructureObject, GameSignalReceivable