GameComputer
class GameComputer : GameSignalSender
A class representation of a computer.
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Initialize a computer.
Declaration
Swift
init(at position: CGPoint, with softwareLock: Bool)
Parameters
position
The world matrix position of the computer.
softwareLock
Whether the computer is software locked (T1) or hardware locked (T2).
-
Required initializer for this class. Will result in a fatal error if you initialize the object this way.
Declaration
Swift
required init?(coder aDecoder: NSCoder)
-
Activate the computer.
Declaration
Swift
override func activate(with event: NSEvent?, player: Player?, objects: [SKSpriteNode?])
Parameters
event
The event handler to listen to and track.
player
The player to watch and track.