GameTileType
public enum GameTileType
An enumeration for the different types of game tiles that the level can consist of.
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A player tile.
Declaration
Swift
case player
-
A wall tile.
Declaration
Swift
case wall
-
A door tile.
Declaration
Swift
case door
-
A floor tile.
Declaration
Swift
case floor
-
A lever tile.
Declaration
Swift
case lever
-
A computer tile with the lock level “T1”.
Declaration
Swift
case computerT1
-
A computer tile with the lock level “T2”.
Declaration
Swift
case computerT2
-
An alarm clock tile.
Declaration
Swift
case alarmClock
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A pressure plate tile.
Declaration
Swift
case pressurePlate
-
A heavy object tile.
Declaration
Swift
case heavyObject
-
A Game Center trigger tile.
Declaration
Swift
case triggerGameCenter
-
A kill trigger.
Declaration
Swift
case triggerKill
-
A death pit.
Declaration
Swift
case deathPit
-
An iris (biometric) scanner.
Declaration
Swift
case biometricScanner
-
An unknown tile.
Declaration
Swift
case unknown