GameTileType

public enum GameTileType

An enumeration for the different types of game tiles that the level can consist of.

  • A player tile.

    Declaration

    Swift

    case player
  • A wall tile.

    Declaration

    Swift

    case wall
  • A door tile.

    Declaration

    Swift

    case door
  • A floor tile.

    Declaration

    Swift

    case floor
  • A lever tile.

    Declaration

    Swift

    case lever
  • A computer tile with the lock level “T1”.

    Declaration

    Swift

    case computerT1
  • A computer tile with the lock level “T2”.

    Declaration

    Swift

    case computerT2
  • An alarm clock tile.

    Declaration

    Swift

    case alarmClock
  • A pressure plate tile.

    Declaration

    Swift

    case pressurePlate
  • A heavy object tile.

    Declaration

    Swift

    case heavyObject
  • A Game Center trigger tile.

    Declaration

    Swift

    case triggerGameCenter
  • A kill trigger.

    Declaration

    Swift

    case triggerKill
  • A death pit.

    Declaration

    Swift

    case deathPit
  • An iris (biometric) scanner.

    Declaration

    Swift

    case biometricScanner
  • An unknown tile.

    Declaration

    Swift

    case unknown