GameTileType
public enum GameTileType
An enumeration for the different types of game tiles that the level can consist of.
-
A player tile.
Declaration
Swift
case player -
A wall tile.
Declaration
Swift
case wall -
A door tile.
Declaration
Swift
case door -
A floor tile.
Declaration
Swift
case floor -
A lever tile.
Declaration
Swift
case lever -
A computer tile with the lock level “T1”.
Declaration
Swift
case computerT1 -
A computer tile with the lock level “T2”.
Declaration
Swift
case computerT2 -
An alarm clock tile.
Declaration
Swift
case alarmClock -
A pressure plate tile.
Declaration
Swift
case pressurePlate -
A heavy object tile.
Declaration
Swift
case heavyObject -
A Game Center trigger tile.
Declaration
Swift
case triggerGameCenter -
A kill trigger.
Declaration
Swift
case triggerKill -
A death pit.
Declaration
Swift
case deathPit -
An iris (biometric) scanner.
Declaration
Swift
case biometricScanner -
An unknown tile.
Declaration
Swift
case unknown