SwitchRequisite
struct SwitchRequisite
A data structure that represents a configuration for a switch requisite.
This structure is used to describe what inputs will trigger an output, and how many inputs are needed to activate the switch.
-
The location in the map that corresponds to the output.
Declaration
Swift
var outputLocation: CGPoint -
A list of locations that correspond to the inputs.
Declaration
Swift
var requiredInputs: [CGPoint] -
The requisite for the output to be activated.
Declaration
Swift
var requisite: GameSignalMethod? -
Get the requisite for a given output based on a configuration string.
Declaration
Swift
static func getRequisite(from string: String) -> GameSignalMethod?Parameters
stringThe string to read and convert into a requisite.
Return Value
The input requisite, or a null type if no requisites match.