GameSignalMethod

public enum GameSignalMethod

An enumeration that represents the different requirements for an output to activate.

  • Any input is accepted.

    Declaration

    Swift

    case anyInput
  • All inputs must be accepted.

    Declaration

    Swift

    case allInputs
  • No input is required.

    Declaration

    Swift

    case noInput
  • The inverse of any input is accepted.

    Declaration

    Swift

    case inverseAnyInput
  • The inverse of all inputs is accepted.

    Declaration

    Swift

    case inverseAllInputs