GameSignalMethod
public enum GameSignalMethod
An enumeration that represents the different requirements for an output to activate.
-
Any input is accepted.
Declaration
Swift
case anyInput -
All inputs must be accepted.
Declaration
Swift
case allInputs -
No input is required.
Declaration
Swift
case noInput -
The inverse of any input is accepted.
Declaration
Swift
case inverseAnyInput -
The inverse of all inputs is accepted.
Declaration
Swift
case inverseAllInputs