GameSignalMethod
public enum GameSignalMethod
An enumeration that represents the different requirements for an output to activate.
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Any input is accepted.
Declaration
Swift
case anyInput
-
All inputs must be accepted.
Declaration
Swift
case allInputs
-
No input is required.
Declaration
Swift
case noInput
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The inverse of any input is accepted.
Declaration
Swift
case inverseAnyInput
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The inverse of all inputs is accepted.
Declaration
Swift
case inverseAllInputs