Other Classes
The following classes are available globally.
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An observable class that handles state recording for machine learning.
See moreDeclaration
Swift
class StateRecorderViewModel : ObservableObject -
A class that represents a death pit.
See moreDeclaration
Swift
class GameDeathPit : GameTileSpriteNode -
A structured sprite node with a child for a physics body.
This class is used to create objects with physics bodies that need to be pinned so that they don’t move.
See moreNote
Currently, static sprites suffer from a drifting issue. Details on this issue can be found on the Apple Developer Forums.Declaration
Swift
public class GameStructureObject : GameTileSpriteNode -
A special subclass of a sprite node that contains a special field for matrix positioning.
See moreDeclaration
Swift
public class GameTileSpriteNode : SKSpriteNode -
Model Prediction Input Type
See moreDeclaration
Swift
@available(macOS 10.13, iOS 11.0, tvOS 11.0, watchOS 4.0, *) class TealConverseInput : MLFeatureProvider -
Model Prediction Output Type
See moreDeclaration
Swift
@available(macOS 10.13, iOS 11.0, tvOS 11.0, watchOS 4.0, *) class TealConverseOutput : MLFeatureProvider -
Class for model loading and prediction
See moreDeclaration
Swift
@available(macOS 10.13, iOS 11.0, tvOS 11.0, watchOS 4.0, *) class TealConverse